I think we've discussed this sometime ago - and I think the answer is no, you can't access file system metadata. Actually, my working understanding of NWC's Lua subsystem is that you can exactly call the documented functions, nothing else - just because the backing Lua libraries of other functions are not bundled with NWC.
How about without lua? Are user objects possible without using lua?
I am almost certain the answer to this is "no". User tools can be written using any number of languages and subsystems, but tools are invoked directly by the user. User objects are invoked by NWC itself, while the score is being viewed, edited, played or printed, and I know of no other mechanism for calling or creating user objects other than the Lua framework that has been documented by NWC.
OTOH, this is starting to seem like too much work for too little actually useful return...
I had a look at the lua website and found a link to the lua binaries site ( http://luabinaries.sourceforge.net/ ) which in turn had a link to:lua for Windows: https://github.com/rjpcomputing/luaforwindows which includes a bunch of libraries. Might one of these libraries be of assistance in accessing the metadata and able to be installed to NWC?
Page created in 0.203 seconds with 23 queries.