Re: Help with patch problems For NWC V1.75
Reply #7 –
G'day Milton,
ya did ask...
If you transpose the staff, the note positions for each "instrument" in the percussion channel do change. So for LeadGuitarist to get the acoustic snare from the Dnat below the staff to the D (middle) line in the staff he will have to transpose the staff down 12 semitones. Of course this would also affect any other drums/percussion on that staff. Thus, every drum/percussion instrument will need its own staff and staff transposition to get the notes where he wants 'em. And they'll all need to be on channel 10 (except for things that have their own patch like the Taiko drum etc.).
Lead Guitarist,
if you want all the music to be on one staff you'll need to use Milton's suggestion of visible, muted and hidden, sounding staves.
As for the MT-32 patches - unless you have an MT-32 sound card or one that can be programmed to emulate one then this patch list is useless to you. To explain, all the patch list does is to make it easier to locate an instrument. So, if the "Deep Snare" you want is on patch 114 (zero based) in the MT-32 list (which it is), it will play back as patch 114 (zero based) on a general MIDI card, which happens to be "Steel Drums". And you will get steel drums on every GM card you try on that patch - It will only be a Deep Snare on an MT-32 card (which I've never seen...)
So, to get a snare with your General MIDI synth. you must:
- Use channel 10 for the staff - don't worry, you can use channel 10 from multiple staves if necessary and they will be largely independent of each other except for things like staff (should really be channel) volume and other things that effect the entire channel (not dynamics unless you use the volume override)
- Important, don't neglect to do this, even though it will usually work without it - Select the first patch in instrument selection for the staff - Acoustic Grand Piano in the General MIDI list in NWC 1.75 - this will affect EVERY staff on channel 10, which is fine, you only use channel 10 for percussion and this is the correct choice until you are ready to explore the other, subtly, different drums on a few other patches. The instrument/patch selected here defines the drum kit used - standard, orchestral, brushes etc.. There are references available to tell you which patch gives which drum kit. This is also synth. dependant.
- Use a bass clef in NWC1.75 or either the percussion clef OR the bass clef in NWC2
- Don't use a key signature (other than C Maj if you must) - you actually can, but it can be confusing so it's best not to until you have a really good handle on what you're doing.
- Transpose the staff DOWN 12 semitones to get the snare on the middle line
- Write your music
- Play and enjoy