Object plugins and "multi-spin" 2016-01-02 12:58 pm Hello all,Recently, I have updated several of my object plugins to allow modification of multiple parameters using custom menus in conjunction with the + and - "spin" keys. While I announced the changes in the Object Plugins board, I did not go into much detail in those posts, so I thought I would provide a brief description here of what I am calling "multi-spin".First, I should probably describe what the Spin function is for a custom object, for those who are unfamiliar. When an object is selected in the score, it can optionally respond to the user pressing the + or - keys. If this feature is active for the object, these keystrokes will increase or decrease one of the object's settings, such as the Span parameter.A while ago, I had the idea of allowing this Spin function to modify several different parameters, rather than a single parameter. I do this by using a custom menu selection to choose the parameter to be "spun" with the + and - keys. When an object has a custom menu, it is accessed either by right-clicking on the object's marker icon, or by selecting the object and pressing the "J" key. The latter method is required for multi-spin to work, since the object needs to be highlighted in order for the + and - keys to work. From the menu, the user can select a "spin target" to identify the parameter to be adjusted with the + and - keys. This allows the user to interactively "tweak" multiple parameters for an object, seeing the changes on-screen after each keypress. For certain objects, including Hairpin, Slur and SlurCubic, I temporarily add anchor boxes to provide a visual cue to the user during the adjust process. (These boxes only appear during editing, and are removed by pressing the F9 key when editing is complete.) In a few cases (specifically, for the slur objects) I have also provided a way to adjust multiple parameters with each + or - keypress.The best way to learn how the multi-spin interface works is to insert an object and play with it. For each multi-spin object, the custom menu has a section labeled "Choose Spin Target:" which identifies which parameters can be adjusted via the spin keys. Select the desired parameter in the menu, and with the object selected, use the + and - keys to adjust it, observing the results in the edit window. Once you have adjusted one parameter, press J to redisplay the menu and choose another parameter to adjust. (You can do this with the mouse, but I think the keyboard works better for this.)As of this writing, the following objects have some form of multi-spin support:Slur.msSlurCubic.msHairpin.msBrace.msGuitarChord.msI am interested in hearing feedback from users of these objects, to find out if they find this feature useful or helpful, or if they might have suggestions for improving on this. I will probably add this functionality to my other objects, especially those with numerous numeric parameters.Thanks,Mike Quote Selected