Re: Beat Count
Reply #6 –
Shouldn't matter. I use channel 10 up to around 40 times in any single score, depending on what percussion sounds I need.
This works because typically you only need to assign one "Instrument" to the channel, and each percussion sound is accessed via different "notes" on the percussion staves.
One of the ways this works for me is I can notate a drumkit using standard staff positions for each sound by putting each drum/cymbal/etc. on its own staff, spacing as necessary with rests (which I move off the page using Global_Mod) and layering. The other thing that's needed for this to work is each staff needs it's own transposition.
There is a lot of work using this method, but you end up having a printable part that both looks correct to the player and sounds correct on playback.
Attached are 2 examples. One for a drum kit, and the other for a full Concert Band implementation with notation exemplars at the start of each stave/instrument.
All staves use channel 10, all at the same time.
The only real drawback is every instance of a staff using channel 10 will use the volume setting of the last instance encountered by NWC on playback, usually the bottom percussion staff unless there is an Instrument change somewhere that changes the volume setting. To get around this I generally set all staves to a volume of 127 (the default) and if I need to compensate for differing volume levels I cheat and use "Print|Never" dynamic markings to get my desired result.
<edit> Another technique to consider for concert band (orchestral?) percussion is the use of instrument changes - if you're using a single staff (often single line) for some, or even all, of your percussion, then when there is an instrument change you can use a transposition in the instrument change element to get your preferred note location on the staff for that instrument. Next instrument change, different transposition. </edit>