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Topic: TremoloSingle.ms (2.1) (Read 22896 times) previous topic - next topic

Re: TremoloSingle.ms (2.1)

Reply #50
Once you're aware of it it's not absurd, but maybe changing it to take care of the already present beams would be more intuitive.
In this optic, there is also the problem of manually lengthen the note stem to make room for the tremolo.
There's not much I can do on that account. A user object can't tell NWC to draw (or change the playback of) its notes differently. If this were possible, it wouldn't be necessary to mute notes for effects that have playback. Perhaps if there is ever a "next generation" of NWC, it will allow for this sort of interaction between objects and native notes.

At least now it is easier to lengthen/shorten note stems on the fly, using Alt+Up/Down arrow.

Re: TremoloSingle.ms (2.1)

Reply #51
Yes, as you could guess, I know...

Re: TremoloSingle.ms (2.1)

Reply #52
Gentlemen - once again, many thanks for your diligent attention to my questions...!

Nevertheless, I take issue with the idea of adding the note's beams and tremolo strokes to calculate its duration...(?)  I don't think this can be right - for me, the audible effect is the bottom line - and I cannot recall an instance where the composer intends the speed of tremolo notes to increase merely because of the number of stems on the note.  As hmmueller says "Of course, the tremolo speed is the same everywhere in a phrase.".

I don't have access to Behind Bars, but I took some assurance from the Wikipedia article on tremolo:

"Commonly, for example, the duration used will be demisemiquavers (thirty-second notes). In this case, there will be three strokes through the stems of the notes, except on notes which already have beams or flags [my emphasis]: quavers (eighth notes) then take two slashes, and semiquavers (sixteenth notes) take one."

The effect of this is to make all the tremolo notes the same (thirty-second notes or demisemiquavers).  The notated example in Wikipedia shows just that: a tremolo phrase of mostly crotchets (quarter notes) where the one quaver (eighth note) has just two additional beams (=tails) to bring its total (as for every other note) to three.

As I say, the effect of the object can generally be mitigated by adjustments to individual instances of the tremolo.

Thanks all, again!

Jonathan

Jonathan Norris

Re: TremoloSingle.ms (2.1)

Reply #53
This is the relevant page from "Behind Bars". Perhaps I didn't state things clearly, but it seems to agree with what Wikipedia says. Namely, each tremolo beam (which Behind Bars calls "strokes") has the same effect as an additional beam, regarding the duration of individual tremolo notes.

Re: TremoloSingle.ms (2.1)

Reply #54
Yes, but quavers (eighth notes) and smaller already have one or more beams/tails which now become part of the tremolo, and are not additional to it


To be honest, I'm not sure I explained myself clearly, either!

Attached is a more explicit demonstration of what happens when you apply the object over a whole phrase - you need to hear it to understand my view.

In fact, I don't foresee many situations when I shall need to tremolo-ise whole phrases like this, but at least I now know what to do!


Onwards, upwards (as they say) with some serious score transcriptions and probable arrangement work for 'The Chimes' which I have volunteered to MD in December...

Thanks, all!

Jonathan
Jonathan Norris

 

Re: TremoloSingle.ms (2.1)

Reply #55
You might be wondering why the tremolo beams are positioned so high on some of the notes, especially the eighth note (quaver) in measure 2. The object sets the default vertical position of the beams/strokes differently for single notes with plain stems, single notes with flags, beamed notes, and whole notes. The position is a small offset from either the end of the stem, the tip of the flag, or the inside edge of the beam closest to the notehead. In general, the preferred way to adjust the vertical position is to increase the note's stem length, but if you don't care if the tremolo beam collides with the note's actual beam or flag, you can use the Offset parameter, which I see you have already done in a few cases.